Monday, March 23, 2015

What does the FPS genre need in 2015?

Hello everyone and a tip of the hat to you all!  It is I the TopHatMan here for another blog post.
Many people look back nostalgically at the FPS of old.  Doom, Wolfenstein, Shadow Warrior, Halo Combat Evolved, and others, and then look towards modern FPS and wonder what happened and what has changed.  Why does almost every modern military shooter feel the same.  There is not many unique aspects of these games that distinguishes one from the other.  The only real modern contenders for uniqueness are Call of Duty Advanced Warfare and the Battlefield.  COD added the sci fi theme with the addition of the Exo-Suit which changes the game play ever slightly to give a breath of fresh air to the COD series.  While many will say that the game doesn't change enough or it changed too much, at least COD tried to innovate in some way.  Of all game series to innovate the series the most repetitive game of the lot was the one who actually innovated.  Look, if COD can change its game, then every other FPS can as well.
The main thing the FPS genre needs is innovation.  We need risk takers, and those who are willing to gamble to see if a certain idea pans out.  Battlefield has not changed much including the latest in the series with Battlefield: Hardline, but Battlefield, in my opinion, is the most interesting modern military FPS in the market right now.  The inclusion of the large open maps with multiple kinds of vehicles is a really cool mechanic.  Is it needed in games like Call of Duty, no, but it is a staple of the Battlefield series that gives Battlefield its unique feel.
We need new interesting game modes.  If I am struggling to decide what game mode to play because they are all unique and interesting, then you are doing the right thing.  If when I am in the game, I can customize my weaponry and choose what I use, then you are doing the right thing.  If you lock weapons behind mindless progression and each weapon has its own progression path to unlock the attachments worth the trouble, then you are doing the wrong thing.   Stop making linear, "cinematic," campaigns, let me open my own doors, let me pick how I play and what I use.  Either have no progression or have equipment be unlocked using virtual currency that you earn by playing the game.  Don't restrict attachments based off of arbitrary achievements for each weapon, because you make the thrill of unlocking something lessened because I know that when I use my new weapon, it is objectively weaker than what I was using to unlock it.  Developers and established games need to take risks if the old FPS fire of old is to be reignited.
Click this link to learn about BattleField: Hardline


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