So I will be informing you all today about an incredible blog for those interested in the developing process of video games. Juuso Hietalahti is a solo indie game developer with a blog with each post short, sweet, and to the point. Each post is only a couple of sentences long with a picture illustrating his point. He gives us a quick update on the current status of the game he is currently developing whether it be a pirate game where you are managing your own pirate ship in the style of FTL, or a game about building a viking settlement called Midgord Vikings. This blog is not meant for a long read, this blog is meant for you to pull out your phone and read a quick post about the current status, or complications with his newest game.
The indie scene is a vast and growing scene in gaming. Creativity is allowed to flourish without the restrictions of major publishers. Really cool and interesting concepts and ideas are able to be seen when otherwise they would not be able to. The problem with the Triple A environment is that each game costs a fortune to create. Because of that, the companies involved must rely on something already founded and that they know is going to sell. Taking risks in the Triple A scene can cost you millions if that risk is not interesting to the consumer. The benefit of having a flourishing indie scene, is that these new innovative ideas are allowed to prosper with little reprocutions. Most of these developers have other jobs, and create games as a hobby. They are able to take risks and innovate because it is not financially significant. However, because these indie developers are smaller, they often do not have the funding for bigger projects like Juuso Hietalahti ran into with a multiplayer game that he wanted to create but was unable to spend the time or money in order to properly support the game.
That is why blogs like Juuso Hietalahti's are so fascinating, they give the consumer a perspective on the industry that is otherwise ignored. Indie game developers can blow up overnight, or they can stay in obscurity forever, however either way those developers, those individuals are able take those risks I talked about earlier. It is developers like Juuso that innovate the scene by breathing new life into the industry. Otherwise the industry can very well stagnate and possibly die like what was seen in the crash of the 80s. That is all for this week, remember the indie scene while many titles remain obscure and others may prosper, is critical to the success of the industry.
Click this link to view Juuso's blog.

Designing Digitally
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